I'm back on sound.
After our demos in class the other day, a lot of the things that people talked about were our sounds. We hadn't implemented music into the game.
So for this weekend, I'm working on adding music and adding any sounds that we already have that we haven't actually put into the game yet. I don't think that's going to be too hard, but I'm going to have to try and find a happy medium where the player isn't inundated with superfluous sounds. I'll focus on the music and simple collision sounds for now.
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