Showing posts with label HUD. Show all posts
Showing posts with label HUD. Show all posts

Friday, March 11, 2011

Moving the HUD around

The HUD seems to have gotten in the way of gameplay.  So I'm fixing it.  Originally I tried this idea:


but that didn't really seem to help with gameplay.  It easily got in the way and so I moved it around.

It looks much better, but there is still some work to be done.  Lives is going to be moved to the bottom-right corner because the middle seems odd.  And instead of lives as a number, it's going to be changed to little smiley faces (five if you have five lives, etc.).  I still think that some art for the HUD might look cleaner, but we're going to have to wait and see what problems we need to fix first.  We should be getting some good feedback from the beta testing.

Tuesday, November 30, 2010

Finishing up the HUD and beyond

I'm still finishing up the HUD.  I'm having trouble getting the actual HUD to move along with the camera.  Right now it seems to just be printing to the screen and staying in the same place.  Hmmm...

After I'm done, I'm just need to start working on the doors (sliding tiles that only are affected by up/down or left/right gravity.  That shouldn't be too bad.

Tuesday, November 23, 2010

Snow Snow.... Where's the Snow?

So it looks like they canceled school...  And today was the day we were planning our relaxing party.  Oh well.

I've been giving the task of working on the HUD.  My problem lies in that our most resent copy of our project won't run.  We are missing some files from others and it's making it hard to really test anything when the program won't run.  I hope that everything gets submitted soon so I can get back to work.  I don't know how much time I will have over the break to get work done so it'd be nice to have it working today.

While I was working on the HUD, I thought that it would be a good time to look at the backlog for the HUD.  I know, I'm super smart.  Sadly, what I found was:

HUD.

Hmm... Guess that I'm going to have to make due with figuring out exactly what we want on there...

And on a side note... where's the snow?