Showing posts with label Level Design. Show all posts
Showing posts with label Level Design. Show all posts

Tuesday, January 25, 2011

Tetris

This week has been busy with tasks but I feel like our game is really coming along.  We were each tasked with making new levels.  The more we make, the more fun this game is going to be.

One of the things that I heard from people when they were playing our game is how much they liked the Pac Man level.  They said that it was a great idea and that we could really use old games as a great start to playing this game.  So low and behold, a genius idea:


That's right.  Tetris. Pure awesomeness.


So for the most part, I got it all done.  I'm still working on the menu placement stuff.

Thursday, January 20, 2011

A Busy Week Ahead

After sifting though the grad student suggestions and going through what we wanted to work on, this is my list of things I'll be working on to get done by Tuesday.

1. Make a disappearing particle effect trail that follows the player.
2. Make one level using the level editor. 
3. Define some rules that should work for scoring
4. Make all backgrounds a solid black.
5. Make the menu placement stuff relative to screen size. NO Hard coded values.
6. Change any hazard that moves to be a circle.

It is a little eclectic but it's a good list.