I'm moving onto working with the collision detection for the game. From what Tyler was saying, he tried a simple implementation that didn't seem to work. His ideas were about the same as what I was thinking of implementing, so I think I'm going to have to do some drawing-board work for a little bit here.
I haven't done a whole lot of coding as much as I have been pouring over the code. Tyler had some issues that he didn't know how to address which I'm working on solving but we'll see. I'll have some more time tomorrow to work on it and I hopefully can get some real work done.
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