Work continues on the Gravity Shift game. I'm still working on the collision detection, but this weekend has been a little busy (since Thursday) setting up for Halloween and Murder Mystery Dinners.
But today (Sunday) will be a good working day to get some more work done.
I've been looking at the code and I really feel like I'm going to have to change quite a bit because we really want to deal with two types of objects. The first part is already done: Gravity-affected objects. This includes the player and any environmental object that we want to respond the change in gravity. The second is objects that the player (and other gravity-affected objects) can run into but is a non-gravity-affected object. And then easily have them coordinate with the level editor...
I've got my work cut out for me.
As for Git, I feel like I've gotten the kinks worked out. There were some problems which a few of us had, but I think that it is all taken care of and it should be easy from here on out. Whew.
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