Saturday, November 6, 2010

Presentation, Collision and Sound

Our group got to talking and we feel like the presentation went pretty well.  We've been spending some time working together which has been a huge help.

I was having a lot of trouble with the collision detection for a while though.  Even now, it's been a little crazy acting.  For the demo, we got the collision to be EXTREMELY basic so it wasn't that interesting to look at.  We've been claiming that the way it works wasn't a bug... it was a feature.  Curtis and I were working on it trying to find the difference in the midpoint of each of the objects that were colliding, but since we were having some of that not working, we, for the demo, just had it jump back to where it was before the collision with a new velocity of (0,0).  Then gravity would just start taking affect again.

When it's coming strait on, it just looks like it's bouncing, but at any angle, it looks like it sticks.  For the demo that was fine, but our next skirmish will bring a much better detection.

One of the projects that I've been put on is helping the artists with keeping organized.  Part of that consists of getting the artists to collaborate with files, the other is keeping those files organized, including file names.  After speaking with Steven and Lukas, we started on a simple naming convention and we'll start implementing it over the weekend.

I really do think that moving to weekly pushes is going to help us stay focused.  Most of our work was done in the few days before our goals need to be done, so cutting that time down is really going to help us work productively and output a great game.

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