I've been put on sound. We've had some great sound made by our artists, and I'll be adding them into the game. I think that it's not going to be too hard, but I've been getting some great input from my other teammates.
Some of the important things that I heard were making sure that the sounds didn't line up in a row. That can be a problem if there are a lot of sounds that come at about the same time. Listening to a sound happen seconds after the actual part of the game that makes it would be confusing. Other things include having the previous sound end so that a new sound can start and not be interrupted. We'll have to see how this really turns out. I don't see it taking too long, but who knows. We already found out that we have to use XNA 4.0 and who knows how many problems we might run into from that. This'll be an interesting sprint...
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