The game playing went well. We got a lot of great feedback which will help us to make the game much better. Here are the suggestions that we got:
-All levels should have a plain black background. It was a full room consensus that having some abstract thing in the background was distracting and didn't bring anything to the game itself
-Couple things on the HUD. Number one thing they voted out on was the arrow. They would rather see some in-game representation of this rather than looking at the HUD. They also voted it was hard to see with the way its situated currently. Some sort of bar on top would prevent the HUD images meshing with the leve. Also, it was mentioned that the lives was interesting but none of the other HUD displays give the same experience
-They liked our character design but they want see some animations and character reactions. I think we have tthis one covered in our plans.
-Zoom was pretty much voted out, but I personally think the option shouldnt be taken out. We need to definitel zoom the default camera out just a bit though.
-Level Design, they mentioned we should avoid pits, like the Cogs level and keep most of the longer falls to just be horizontal instead of vetical.
-they mentioned that particle effects would be cool when the player grabs a gem or dies. I think we could fake this pretty easy, but it should be low priority at the moment.
-They wanted to see some cool effects on the walls, like a slow pulse or moving light or something to make it seem like its alive. This is also low priority
-They wanted to see our controls fixed for the joystick and dpad, but I fixed that today(I hope)
-They felt the menus were boring. I know this is still a work in progress but we should keep this in mind. Also, we need to make all menus relative to the resolution. The current menus looked awful on the big screens with the way we have written the code so far.
-Pause menu, the wanted to have it placed on top of the game so they don't feel like they got torn out for such a simple menu. This should be pretty easy to fix
-Static hazards should never look like moving hazards. They really didn't like this
-Scoring didn't make sense. This makes sense since we haven't defined any rules for it.
-They all pretty much liked the idea of a 1/2 a second death effect(See above) With the camera moving back to the start point before spawning rather than snapping back.